Marking 20 years after Guitar Hero hit the market in North America, providing everyday gamers the tools to become rock legends. Figuratively speaking, though you'd be hard-pressed telling that anyone who's mastered Free Bird’s four-minute instrumental break before a packed living-room audience.
Created by the developers, Guitar Hero gave players a guitar-shaped controller to follow on-screen cues moving along the screen in time with the music. Each riff corresponded to specific notes, producing the feel of an authentic performance.
The studio had already tried its hand with rhythm games prior to teaming up with the publisher, which was purchased by Activision in 2006. Together, they established the groundwork for a surprising billion-dollar series that had a remarkable influence on numerous of the artists featured, introducing decades-old bands to a new generation of gaming enthusiasts.
A former executive, former COO of Harmonix, remembers the initial financial challenges in securing the recordings – despite the fact the first two games mostly used cover versions.
“We rerecorded all the music because the dollar figure was so high,” he says. “Even with the publishing rights alone, it was extremely difficult. We failed to secure acts such as the Who – the publisher had virtually no money, and our team was pretty convinced the project would flop. However, when the game became a hit, and record sales and radio play increased, everyone wanted to be in.”
He adds: “Among the remarkable aspects was the number of mothers and fathers got in touch and thanked us for introducing their children to the songs they adored. It became a multigenerational phenomenon.”
Classic Rock Gains Younger Fans
Northern Irish blues-rock band one featured act had their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon remembers the way the game revived classic rock to the forefront: “Guitar Hero provided a bigger, younger audience. Generally this had been considered outdated material, but then when it was included in the title and teenagers discovered it, abruptly it became trendy. That legitimised it, and got rid of the ‘dad rock’ label. It provided our catalog renewed popularity.”
At that time, the band's debut album remained unreleased in the US, so the game was a key medium for exposure for the group during their US tour opening for the rock giants. “The roadies were playing Never Too Late on the tour bus, and several recognized us from Guitar Hero,” Mahon says.
Major Band Titles Enduring Impact
Music's biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others featuring in dedicated game editions that focused on their music collections and related lore, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said to have made the band more money than any of their records. It moved more than half a million copies upon release, while sales of Aerosmith’s music saw an increase of up to 40% at a time as the industry was already collapsing.
The series continues to inspire nimble-fingered dedication among its fans. Earlier this year, an online personality achieved an impressive attempt featuring Through the Fire and Flames – a notoriously difficult anthem made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay but an array of personalization features. This track is difficult enough on expert mode, let alone played at double speed while hitting a single one of the thousands of cues. They claimed it took months of practice to accomplish.
“The game offers a, fantasy thing. Just as with other games, that doesn’t mean you should use a real gun and go to war,” says DragonForce guitarist the artist.
The band previously completed a successful tour when Through the Fire and Flames was featured on Guitar Hero III, yet he explains it turned them into a household name. “I remember our distributors calling to tell me that we were records were moving like crazy,” he says. “It exploded on the subsequent tour, and we were playing just before the headliners on the Mayhem festival.”
Indeed, the band's visibility via the game proved so vast that it has threatened to eclipsing all other accomplishments. Last year, the song was used in promotional material for a major film. “Previously I felt differently, but now I accept it,” he admits. “Should you just listen to a single track, it’s totally cool – everyone’s got their own musical journey and I’m glad we’ve been part in fans' experiences”.
The Lasting Impact of a Iconic Controller
The best marketing, whether it’s for cars, apparel or video games, extends beyond than selling something – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what we were trying to create,” Dornbrook says. “The excitement of performing as a rock star on the stage. Since the beginning, the creators felt that there’s an instinctive urge to create songs, and they wanted to leverage innovation to allow people to do it”.
Most installments came out in just a half-decade between 2005 and 2010, featuring spin-offs like DJ Hero, including a turntable controller, and Band Hero. After that, corporate focus on peripherals waned, aside from a short-lived revival in 2015.
Games like the fan project and newer releases have kept the scene alive, with expectations of a new product from the original publisher in development. Recently formed developers has begun production on its debut rhythm-based title. Original co-founders are both involved as special advisers. Are gamers prepared to welcome a new entry following the classic?
“We thought such titles might become similar to sports games where you can update every year,” he remarks. “There’s so much fresh tracks it could remain perennially popular, thus I remain hopeful. It's entirely possible why it can’t continue for future fans.”